테스트
Created by マッハ#0173
hi It's still being tested.
using System; using System.Threading.Tasks; using Discord; using Discord.WebSocket;
namespace namu_wiki_discord_sample_CSharp_Disocrd_net { class Program { private readonly DiscordSocketClient _client; static void Main(string[] args) { new Program().MainAsync().GetAwaiter().GetResult(); }
public Program()
{
_client = new DiscordSocketClient();
_client.Log += Log;
_client.Ready += Ready;
_client.MessageReceived += MessageReceivedAsync;
}
public async Task MainAsync()
{
await _client.LoginAsync(TokenType.Bot, "토큰");
await _client.StartAsync();
await Task.Delay(-1);
}
private Task Log(LogMessage log)
{
Console.WriteLine(log.ToString());
return Task.CompletedTask;
}
private Task Ready()
{
Console.WriteLine($"{_client.CurrentUser} 연결됨!");
return Task.CompletedTask;
}
private async Task MessageReceivedAsync(SocketMessage message)
{
if (message.Author.Id == _client.CurrentUser.Id)
return;
if (message.Content == "!ping")
await message.Channel.SendMessageAsync("pong!");
}
}
}
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